EASY Dithering and Color Palette (For Unity)
A downloadable asset pack
Dithering and color palettes made easy!
How to add to Unity:
Unity 6 URP
| 1. | Create a render texture with the resolution you want. | 
| 2. | Attach the render texture to the camera. | 
| 3. | Create UI and a new UI camera. | 
| 4. | Create a raw image inside the canvas. | 
| 5. | Add the render texture to the texture slot of the raw image component. | 
| 6. | Attach the Pxl Crush Material to the material slot of the raw image component,. | 
Shader material:
| Render Texture: | This does not need to be assigned in the material. | 
| Palette: | Some example palettes have been provided in the package. | 
| Saturation Layers: | The amount of saturation layers the palette has. | 
| Quantization Level: | Restricting the amount of colors (before adding the palette.) | 
| Dither: | The dithering texture. There is 1 provided with the package. Bayer matrix textures are used as the dither. | 
| Dither Opacity: | The opacity of the dither on the render. 1 is full opacity, 0 is no dither. | 
Download
Download
Pxl Crush Effect.zip 151 kB 








Comments
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Hey, do you think this would work with a 2D project, or would it require tweaking?
Never mind I got it to work! I imported the Bayer texture wrong :/