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Deleted 12 days ago

Thank you for the review. Yes, The player was intended to able to jump when it was 1 tile above ground. That was made to be able to make the controllability of the player better (It would not feel great if you had to be pixel perfectly on ground).

Deleted 12 days ago

Thanks for the code part, I actually used unitys Physics2D.OverlapSphere, it was more efficient and had better results in testing. 

Deleted 12 days ago
Deleted 12 days ago

Thank you. I am not sure why the game lags so much, but I found out that after 5-30s the lag will mostly dissappear. I will try to optimize the game as much as possible.

Deleted 12 days ago
Deleted 12 days ago
(1 edit)

Yeah, for some reason the original version (https://pxldev.itch.io/a-dungeon-game-made-for-ludum-dare-48) runs much better

I have optimized the game as much as possible. The lag is only present on only the first level (only about 5-30s)

(1 edit)

Note that If the game lags on the start, you have to wait it out (about 5-10s)