Note that this game is a post-jam version of a game I made for Ludum Dare 48, with some more time put into it. This game includes some things I wanted to add to the original, but couldnt, because of the time constraints.

Controls:

Wasd,    Arrow keys     and    Controller support.

About Controller support: Only xBox 360 Controller has been tested.  

Xshort jump

ALong jump

Left JoystickMovement.

(you can also use space to jump when playing with keyboard)

In this game...

In this game you control a small miner, who has found a dungeon entrance, in the dungeon there may be some treasure, so are you going to find it?

There are 4 levels.

Comments

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Deleted 13 days ago

Thank you for the review. Yes, The player was intended to able to jump when it was 1 tile above ground. That was made to be able to make the controllability of the player better (It would not feel great if you had to be pixel perfectly on ground).

Deleted 13 days ago

Thanks for the code part, I actually used unitys Physics2D.OverlapSphere, it was more efficient and had better results in testing. 

Deleted 13 days ago
Deleted 13 days ago

Thank you. I am not sure why the game lags so much, but I found out that after 5-30s the lag will mostly dissappear. I will try to optimize the game as much as possible.

Deleted 13 days ago
Deleted 13 days ago
(1 edit)

Yeah, for some reason the original version (https://pxldev.itch.io/a-dungeon-game-made-for-ludum-dare-48) runs much better

I have optimized the game as much as possible. The lag is only present on only the first level (only about 5-30s)

(1 edit)

Note that If the game lags on the start, you have to wait it out (about 5-10s)